I am very out of mental shape for these games. All this inventory. All these things I'm supposed to do. I got killed trying to pickpocket an orc in the local lending library (to be fair, that was a dick move on my part). The mayor saw me jiggling the handle on his desk and disapproved of my obvious larcenous ways.
There's a talking skull in a marketplace who's desperate for me to take him away from his owner, but the bastard won't turn his back. It is a conundrum. Maybe I can get me to chat up the skull-napper while other me does the Indiana Jones dirt-in-a-bag switch.
Oh, and time and space are being eaten alive. Unalive. De-alive? I'm not sure of the nonclemature. But yeah, time is falling apart and Weaver needs some help!
Okay, this game starts off sort of confusing and quickly gets a little overwhelming.
I am not much for "tactical" combat; I have a hard time with figuring out optimal moves when I can only move so far in a single turn and I don't know what skill would be best to use and which target I should be going for first....
But on the upside, this game is super freaking pretty. I was picking up seashells on the seashore and I'm wondering if I can use some of them in soup, assuming I ever learn how to make soup. I don't get the Crafting feature either because while it tells me that if I combine this Chalice of Gold and a piece of equipment, I should get Improved Equipment but... I don't? The stats aren't moving? I don't get it.
But I did combine some shafts I found with some arrowhead and made arrows and how that I found a pocketknife, I can carve shafts from branches so I suppose at some point I'll learn how to make arrowheads... or something.
The game has a LOT of moving internal parts and I'm super cautious about all of it but wow... total immersion. Having a great time with this, even if I suck at combat.