MAY 12 2017
.A free MMO on Steam? Yeah, I couldn't resist one fine weekend. Downloaded it and poked my nose in.
It has the usual eastern game things, with autopathing, RNG out the yin yang, ludicrous english translations (truly. sooo mangled) and storyline that makes no sense at all, even though I did try at the start to follow it. It's on complete rails, no deviations from the script so far. You go, kill, return, kill, return and then move to the next (small and wall bounded) area, rinse and repeat.
That being said, I'm enjoying it more than I expected to which might not be saying much, because I usually expect to hate these things. It feels and looks somewhat like vanilla World of Warcraft, at least enough to have a nod of nostalgia for me in that direction.
What I found interesting after a couple hours of gameplay, there's this mechanic where you don't gain increases to your stats on level up. What you have instead is a slot machine. You can earn spins on the wheel from doing quests and you can also pay for slot spins with in game gold (and real money as well, ooooh) and there's a chance you'll get a good spin and everything will increase, or a mediocre spin where some go up and some go down and a horrible spin where everything goes down.
You don't have to accept the spin (ie, you don't have to lock in the negative numbers) and you can keep rolling as long as you have tickets for it or gold to burn on it. It makes a huge difference to how effective you are of course, so I suppose the idea to try and max out your stats as fast as you can within what's allowable by your level range. I... like it? So far? Maybe later is a freaking pain the ass but right at the moment, getting some good spins when you get the tickets can make a huge difference to how fast faces melt around you, so I'm liking the rush of upgrading willy nilly.
I rolled a mage class, a warrior and an archer and so far having the most fun with archer. There's ability bloat (I have like twelve skills or some dumb thing already, only four of which I actually use) but the cooldowns are a little long so its a juggle to deal with what you can do, when. I run two rotations based on cooldown so I can keep the xp chain going.
Another design choice and one that is going to be very frustrating on some classes is what amounts to public quests. You enter an area and there's some thing going on for everybody to jump in on, on a fairly fast timer (no standing around here). Completion of all objectives awards xp and gold and for the top two contributors, something called "tai coins" which can be spent in town on fancy mounts, upgraded armor and weapons and I believe pets as well.
This is not good because those tai coins can definitely give you a leg up on the competition (the armor I purchased was head and shoulders above what I had previously) and if you're not putting out a lot of top end damage during the event, you're not going to get any of them. So basically healers and warriors classes are going to be screwed by the DPSers. In some places, my archer was doing double the point earning of anybody else around me which was great for me and incredibly sucky for them. So again, you want tai coins and can't earn them in-game -- to the cash shop you go, I guess.
Anyways, I found it worth the download although I really only played it for a couple of days before being distracted by video games where the english hadn't been translated through google. I'll probably poke at it more at some later date, maybe try a healer class and see how frustrating it is.